(This update includes from TLS#009A {0.0.9A} to TLS#0.0.11{0.0.11})
Welcome to this second update!
This one is very special, because it fixes a lot of bugs from the game, although it stills buggy
0.0.11 - Changelog
- Added Water
- Added Food
- Added a small camp up the mountain
- Terrain smoothed
- Enemy AI will improved
- Thirst and Hunger will decrease slower
- Enemy causes less damage to the player (around 7-18)
- Added 3 types of enemies (with more or less health // damage)
- Added another mountain (not accessible)
- """""Torch""""" was added.
- The none-sense wall deleted.
- There is a cube at the spawn-point that falls, this is for testing the gravity (nothing important)
- Memory management was slightly optimized!
Important bugs fixed:
- FPS don't decrease when you collide with a wall.
- Door will execute the "Open" animation correctly.
Bugs Fixed:
- TLS#0001 - "Running animation" is not played when the player sprints.
- TLS#0002 - Door get stuck.
- TLS#0003 - Water appears in the middle of the map.
- TLS#0004 - You can't climb the mountain.
- TLS#0005 - If two enemies attack you, you get stuck.
- Bug To Fix:
- TLS#0006 - "Crouching" key slows you down, but you don't actually crouch.
- TLS#0007 - Going up a mountain, you can receive the message "Press E to pick 'Item'".
- TLS#0008 - If you die from Fall Damage and respawn, you'll spawn and instantly die from a unknown bug with the script.
- TLS #0009 - When you pick up weapons and you drop them by right-click, it does delete the weapon, but it doesn't appear in the scene.
- TLS#0010 - You can deal damage with the torch.
- TLS#0011 (Intentional) - You don't hold a torch, only a light = due the normal torch caused problems!
- TLS#0012 (Unknown) - There is no "Close" animation for the door. It just loops into the "Closed" position.
And those are the "
reported" bugs!
Report bugs
here!
Some images!
Sorry for the bad quality!
I'll fix it next time!
~ James